How UX can save your agile project from failure
So you deliver perfect code with no technical debt, on time and budget using Agile methods. Yet you remain unconvinced, and the resulting system is no success with users. But why? You even had an interaction designer onboard and “great UX” was part of the requirements list.
Our experienced facilitators will use examples of project failures to show how agile can mess up the best attempts at creating great experiences. Together we’ll discover why that keeps happening and what needs to be done to fix it so that your project can deliver a great experience and real business value that matters.
You should attend this workshop if you have a desire to create great digital experiences. You have experience with Agile and you are familiar with the terminology. You enjoy a heated discussion and you are comfortable sharing your ideas.
The workshop is in two parts with one break. With two equally experienced facilitators who know the material well we can manage up to 30 participants. The problems we adress are solved in unison and not lectured. We set the pace and present problems, give examples and solve them through discussion. The material is well known to us and all of our examples are from our own experience. We use only whiteboard and flipover to achieve an engaging powerpoint-free experience.
The second workshop facilitator is Ram Yoga
- What’s missing in Agile methods that can cause you to build perfect, but useless systems: We discuss the important parts of product success that are not covered simply by following the agile methodology or writing perfect code
- What User Experience as a dicipline has to offer and how UX and Agile combined is a potent combination: A comparison of both methodologies and a demonstration of how they fit together
- How to adapt User Experience methods into your Agile project: How do interaction designers work and how will your agile team benefit?
- Usable vs. useful - why does your project fail to meet expectations even with an interaction designer onboard: We discuss how beautiful systems can pass usability tests and still not be desireable or even useful. We challenge the participants to devise ways to prevent that from happening
- How to work with interaction designers in and outside your team: We discuss different models for organizing your UX resources in your project teams
- Roles and responsibilities, how they should be organized: Examples from our experience on different ways to organize people and a discussion of participants experiences
- Who is really responsible for the User Experience of your project: You think only the designer is responsible? You’re wrong.

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