Serious Play: Product Planning and Prioritization Through Innovation Games

room: Møllenberg (capacity 60) — time: Friday 13:45-14:30, Friday 13:00-13:45
Level: Practicing

Perhaps the most vital aspect of building great software is finding the 20% of features that represent the 80% of functionality your customers really want. The planning and prioritization of these features can truly set a team - and a company - apart from their competitors. In this session, we cover several games from Luke Hohmann’s Innovation Games ® specifically designed around feature discovery and product prioritization. We’ll then play two of the games - Buy a Feature and Prune the Product Tree - and finally discuss tips on how to implement these games in your teams and organization.

Process/Mechanics

The break-out will be 15 minutes of discussion and setup, followed by 60 minutes of playing, followed by 15 minutes of retrospective and discussion on implementing in organizations.

Learning outcomes
  • Exploring alternative models for prioritization
  • Learning the impact of serious games on an organization
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